Battlefield 4 rubber-banding issue to be fixed, DICE promises

Battlefield 4′s rubber-banding issue, which sees players skipping uncontrollably across multiplayer maps due to server issues, will be fixed, according to a pledge from developer DICE.

Over on Battlelog, DICE wrote, “We wanted to provide a quick update on the issues with Battlefield 4 “rubber-banding” some players on certain platforms experienced during matches with 64-players.

“Looking into this further, we’re unhappy with our server performance, so we’ll be upgrading the hardware as soon as possible, investing more to deliver a better experience.

“As soon as we know the exact timetable, we’ll let you know the ETA. Reducing lag for these players is absolutely a TOP priority for us to solve and we expect to have the solution very soon.”

If they can actually fix this issue, I might actually consider booting the game back up.


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