Watch Dogs Features Over 13,000 Unique Animations, Resolutions Yet to be Finalized
GamingBolt spoke to animation director Colin Graham about the motion capture process behind Watch Dogs and the unique animations for protagonist Aiden Pearce and the pedestrians in-game. Graham stated that, “Watch_Dogs has an unprecedented amount of animation to build both Aiden Pearce and The living city of Chicago. Over the past 5 years we’ve shot over 100 days of Motion capture for the game play team alone. This is spread between the Main Character of Aiden Pearce, the Living city civilians and the enemy AI.
“Aiden Pearce’s Animation were built from the ground up for Watch_Dogs. Aiden has approximately 4000 animation files in game. Aiden has approximately 2300 navigation and interaction, and driving related animation files and about 1700 combat related files.
“Our AI enemy NPCs have a wide combat system, with several distinct mental states and in depth reactions to hacking ingredients . The enemy AI has almost 4000 animation clips.
“The biggest difference between Watch_Dogs and previous games in the genre is how much animation is dedicated to the living city. Civilians of Watch_Dogs Chicago have the greatest number of animations in our production. They can have occupational animations, conversations, interactions with the world and reactions to dynamic ingredients, a variety of reaction to various threats, and they come in a variety of sizes, attitudes with different clothing and props.
“There are over 5000 unique animation clips required for the living city civilian simulation in Watch_Dogs. Overall there are more than 13,000 animation clips needed to bring Watch_Dogs to life, mainly because the game is a systemic open world game that has to cover a massive amount of contexts with many random elements. Watch_Dogs has more animation than any Ubisoft Production to date.”
Guay stated that, “The precise resolutions have yet to be locked. We will confirm as soon as they are finalized.”
Watch Dogs releases next month.