Deep Down development has been "one step forward, two steps back", says Capcom
Development of PS4 free-to-play online action game Deep Down has been a long uphill battle for the team at Capcom, the game's organizing producer and senior manager of Consumer Games Development Teruki Miyashita has revealed in a Capcom produced interview.
"We're still facing a ton of challenges," laughed Miyashita. "For starters, there's the whole process of developing games for the newest next-generation consoles. Every solution we came up with seemed to create more problems than it solved, so it has really been one step forward, two steps back the whole way.
"On top of all that, we had to tune up the servers for the online management aspects. We had a really hard time trying to develop a game that combined all the elements."
Deep Down is expected to launch in some form later this year, and Miyashita says the team is working hard to enable fans to see the game.
"We are putting our shoulder to the wheel with the development of Deep Down," explained Miyashita. "We'd really like to create more opportunities for people to come into contact with the game. We just ask for a bit more patience from our users."